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Data

Live wait times and park hours: ThemeParks.wiki

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← Six Flags Magic Mountain🎢

METROPOLIS · Dark ride

JUSTICE LEAGUE: Battle for Metropolis

Board a motion-base vehicle and battle DC supervillains using interactive blasters.

⏱

5 min

live wait

🔦

Dark ride

Moderate thrill

📏

42"

min height

Visitor rating⭐ Be the first to rate!
⚠️

Before you ride

Dark scenes, loud effects, simulated motion and blaster action.

💡

Expert tip

Aim at illuminated targets continuously; accuracy boosts your end-of-ride score.

⏱ Live wait times · Powered by ThemeParks.wiki

⏱ Typical wait by hour

✅ Best time to ride: around 10 AM (~1 min) · also good around 2 PM (~5 min)

Busiest around 1 PM (~7 min)

15m7.5m0m
10 AM · ~1 min
11 AM · ~4 min
12 PM · ~5 min
1 PM · ~7 min
2 PM · ~5 min
3 PM · ~5 min
4 PM · ~5 min
5 PM · ~5 min
6 PM · ~5 min
7 PM · ~5 min
now12p3p6p
Typical standby wait by hour, weekdays
10 AM1 minutes
11 AM4 minutes
12 PM5 minutes
1 PM7 minutes
2 PM5 minutes
3 PM5 minutes
4 PM5 minutes
5 PM5 minutes
6 PM5 minutes
7 PM5 minutes

Average standby wait from 6 days of live waits, in park time (PT). Real waits vary with crowds, weather and breakdowns.

JUSTICE LEAGUE: Battle for Metropolis stats

JUSTICE LEAGUE: Battle for Metropolis is a dark ride at Six Flags Magic Mountain. It was built by Sally Corporation, opened in 2017 and lasts about 4 minutes. Riders must be at least 42 inches tall. The best time to ride is usually around 10 AM or 2 PM, when waits are shortest.

Type
Dark ride
Manufacturer
Sally Corporation
Model
Interactive motion-base dark ride
Opened
2017
Track length
1,050 ft
Top speed
5 mph
Height
12 ft
Inversions
0
Duration
4 min
Height requirement
42 in

💡 Fun facts

  • Interactive dark ride with DC heroes and villains
  • Motion-base vehicles and practical sets.

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